Multimedia and Video Game Titles:

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Call of Duty: Advanced Warfare (2014), Activision. Sound Design, Weapon Recording
Battlefield 4 (2013), DICE/EA. Additional Sound Recordist
Duke Nukem Forever (2011), 2K Games, Inc.
Donkey Kong Country Returns, Nintendo/Retro – Sound Designer. 2010
Guitar Hero: Warriors of Rock, Activision/Neversoft – Cinematics Audio. 2010
Monday Night Combat, Uber Entertainment –  Sound Designer. 2010
Supreme Commander 2, Gas Powered Games – Audio Director/Lead Sound Designer. 2009
Demigod, Stardock/GPG – Audio Director/Lead Sound Designer. 2009
Supreme Commander: 360, Aspyr/GPG. – Audio Director/Lead Sound Designer. 2008
Space Siege, Sega/Gas Powered Games – Audio Director/Lead Sound Designer. 2008
Supreme Commander: Forged Alliance, THQ/GPG. – Audio Director/Lead Sound Designer. 2007
Metroid Prime III: Corruption, Nintendo/Retro Studios. – Sound Designer. 2007
Supreme Commander, THQ/Gas Powered Games – Audio Director/Lead Sound Designer. 2007

Supreme Commander Video Games
Dungeon Siege PSP: Throne of Agony, 2K Games/Supervillain – Sound Designer. 2006
Prey, 3D Realms/Human Head – E3 2006 trailer sound design. 2006
Dungeon Siege IIX, 2K Games/Gas Powered Games – Audio Director/Lead Sound Designer. 2006
Dungeon Siege II, Microsoft/Gas Powered Games – Sound Designer. 2004-2005
Unreal Championship 2, Liandri Conflict X-Box, Epic Games – Sound Designer. 2004
Armies Of Exigo, Electronic Arts/Black Hole. – Sound design for Cinematics. 2004
Metroid Prime II: Echoes, Nintendo/Retro Studios – Sound Designer. 2003-2004
Axis & Allies, Timegate Studios – Sound effects design. 2004
Kohan: Kings of War, Timegate Studios – Supervising sound effects editor. 2004
Dungeon Siege: Legends of Aranna, Mad Doc/Gas Powered Games – Sound Designer. 2003
Metroid Prime, Nintendo/Retro Studios – Sound Designer. 2002
Unreal Championship X-Box, Epic Games/Digital Extremes – Sound effects design. 2002
Unreal Tournament 2003 PC/Mac, Epic Games/Digital Extremes – Sound effects design. 2002
Neverwinter Nights, BioWare Corp. – Sound effects design. 2002

Demigod Dungeon Seige 2
Dungeon Siege, Microsoft – Sound effects design, dialog editing and Cinematics. 2002
Unreal Engine, Epic Games – Sound effects design. 2002
Magic Artist Deluxe Cartoon, Disney Interactive – Sound effects design. 2001
Magic Artist Deluxe, Disney Interactive – Sound effects design. 2001
Total Annihilation: Kingdoms, Cavedog – Supervising Sound Designer. 1999
Total Annihilation: The Core Contingency, Cavedog – Supervising Sound Designer. 1998
Total Annihilation, Cavedog Entertainment – Supervising Sound Designer, Audio Designer. 1997
GeoSafari: Animals, Educational Insights – Sound effects design. 1996
Castle Infinity, Starwave Corporation – Supervising sound designer. 1996
Peter Gabriel: Eve, Starwave Corporation – Sound effects design. 1996
Muppets Inside, Jim Henson Productions – Supervising Sound Designer. 1995
Sting: All This Time, Starwave Corporation – Supervising Sound Designer. 1995
Clint Eastwood, Starwave Corporation – Supervising sound designer, dialog editing and Cinematics. 1995

 

Sound Design and Field Recording:

Sound Ideas, The General HD – Field recording and sound design. 2010
Sound Ideas, Monsters and Creatures – sound design. 2007
Sound Ideas, Series 6000 Extension VI SFX Library – Field recording and sound design. 2006
Sound Ideas, Series 6000 Extension V SFX Library – Field recording and sound design. 2005
Sound Ideas, Underwater Sound Effects Library – Field recording and sound design. 2004
Sound Ideas, Series 6000 Extension IV Sound Effects Library – Field recording and sound design. 2003
Sound Ideas, Series 6000 Extension III SFX Library – Field recording and sound design. 2002
Sound Ideas – Thunder Sound Effects Library – Field recording. 2001
Sound Ideas – Anchors Away Marine Sound Effects Library – Field recording and sound design. 2000
Sound Ideas – Just Birds and Animals Sound Effects Library – Field recording. 1999
Sound Ideas – Series 10000 “Ambience III” Sound Effects Library – Field recording. 1999
Sound Ideas – Series 9000 “Open & Close” Sound Effects Library – Field recording. 1999
Sound Ideas – Series 6000 “Extension II” Sound Effects Library – Field recording and design. 1998
Tristar, “Jungle Book II” – Musical score synthesizer/sampler programming. 1997
Sound Ideas – Series 6000 Extension SFX Library – Field recording and design. 1996
E-mu Systems – Emulator IV Sound Sprint design. 1996
Microsoft Corporation – Sound effects design and promotional presentations. 1995
Serafine, Inc. – “Thunder In Paradise” television series. 1994
Sound Ideas – Series 7000 Sound Effects Library – Field recording and design. 1994
Los Lobos – “Kiko” European tour – Sound design. 1992

 

Selected Recording Artists:

Michael Gettel, “The Journey North” – Narada. 1999
Liz Naccarato, “North Sycamore” – Red Chair Music. 1996
Liz Naccarato, “Jarrell’s Cove” – Red Chair Music. 1995
Michael Gettel, “San Juan Suite II” – Narada. 1995
Michael Gettel, “The Art Of Nature” – Narada. 1994
Michael Gettel, “The Key” – Narada. 1993
Michael Gettel, “Skywatching” – Narada. 1992
Bounce The Ocean, “Bounce The Ocean” – Private Music. 1991
Roger Fisher, “Standing, Looking Up” – Ficom Records. 1989

 

Some sound effects created for various video games I’ve worked on:

To download or play a sound file, click on a download link in the text. PC users can also right click and “Save Target As” to download the file to their hard disk.

Please note: The sound effects here are for demonstration purposes only. Commercial use is not allowed.

 
 

Please Note: The sound effects here are for demonstration purposes only. Commercial use is not allowed.

© 1997-2013 Creative Sound Design/Frank Bry. All Rights Reserved.

This work is made available for demonstration only. Contact Frank, The Recordist for details.