NTSC-UK
http://www.ntsc-uk.com/review.php?platform=ngc&game=MetroidPrime2
Not only is the game graphically superb, the audio is another notch above. Part
of the problem with modern games is that the sound elements are often under-appreciated.
Not so here. The ironic part is that because the sound in Echoes creates such
an ambience with the action, for the most part you don't separate it as an individual
element. It flows seamlessly into the game, changing tempo and style for each
part of the planet with just the right mood at the appropriate time. For the
most part outside of boss battles, the music is minimalistic but works perfectly
for the loneliness of Samus' mission. Proof here that orchestral scores and dynamic
opus-like compositions aren't always the best way forward.
Under Ground Online
http://www.ugo.com/channels/games/features/metroidprime_2/review.asp
It all sounds great, even better than the high-quality Metroid Prime soundtrack.
Sound effects are equally well done, from the weird noises of Dark Aether enemies,
the familiar (and scary as hell if you can't figure out where it's coming from)
skree of a Metroid chasing after you, or the firepower of a Space Pirate half
a screen away. The soundtrack and sound effects more than make up for the lack
of voices.
GMR Source
http://www.gmr-source.com/site/index.php?subaction=showcomments&id=1106869439&archive=&start_from=&ucat=2&
Can you hear that? Well if not, you should be hearing it. The
sound effects in Echoes are simply amazing. Crisp, clear, and
realistic give you an idea of just
how good the sound effects are in Echoes. When something explodes, like the
flammable crates, you hear a very realistic explosion. When enemies
are near, you hear
them snarling off in the distance as they approach you. The sound in Echoes,
is one of a kind; unsurpassed, from the snarling of the enemies to the explosions,
needless to say, Echoes’s sound effects are astonishing.
Gamebiz
http://www.gamebiz.com.au/reviews.php?action=display&id=552
Accompanying the brilliant visuals is stellar sounds and music. The sound effects of the blasters are great, as is the satisfying splat of enemies. Space Pirates still have the creepy calls, and the sound of rain, dust, and water is all perfect.
TotalVideoGames.com
http://www.totalvideogames.net/pages/articles/index.php?game_id=3110&article_id=6794
The sound effects certainly pack a punch and will have the walls shaking on
a decent entertainment system.
PC
Magazine
http://www.pcmag.com/article2/0,1759,1727458,00.asp
Background mood music, by composer Kenji Yamamoto, works well, and the sound
effects, via Dolby Pro Logic II, are compelling.
Gamespot.com
http://www.gamespot.com/gamecube/action/metroidprime2/review.html
The sound design is excellent, with the many weapons and enemies underscored
by appropriate aural accompaniment. Sound: 8 out of 10

Updated: Dec 7, 2004
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