Sonic Terrain has published an article I wrote on the making of Ultimate Mud SFX Library.
Making of The Recordist’s Ultimate Mud SFX Library
Recording the Ultimate Mud SFX Library was quite an experience. I’ve always wanted my own mud splat or “Giblet” library. The term Giblet comes from working on fantasy type video games where monsters get slayed by the player and they explode into a bunch of pieces. Dungeon Siege 1 and 2 had a lot of these types of sounds. Back in 2001, I did record some mud, but I was so busy working on the game that it was a quick session just to get what I needed. So here I am in 2010 thinking about recording a brand new set of High Definition mud sound effects. After deciding that mud sounds were going to be my next project, I asked myself, “Where the heck do I record mud?” It just so happened that I had a mud bog on my ranch even though I did not realize it at the time… until I started planning.