A few days ago I hit my old Sony 27 inch tube television set with a sledgehammer. (yeah, it was fun!) It had been sitting around for years after being retired for a new widescreen LCD TV. I bought this TV back in 1995 after many nights watching a battered up 14 inch TV. OK, history over…. Now the fun stuff. I moved the really heavy TV down to my foley recording area outside and on the way it got banged up and fell apart. Good thing because the tube part of the TV was not damaged and made for an easy target with the sledgehammer.
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It’s been about 12 years since I recorded a train. When I lived in Seattle I was able to get some great recordings of all kinds of trains in many environments. When I moved to Idaho in 1997 I soon realized that trains were everywhere. North Idaho is the main Northern route from East to West. 60+ trains a day pass through here so there is always a chance to get recordings year round. I recorded many trains back in the late 90’s but they were with a DAT machine and now I wanted to start recording all theses trains at high resolution. So, it begins!
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Welcome to the Ultimate Glass Sound Effects Library Video Gallery. Below are some full length videos from the many recording sessions. These videos show as many of the takes as allowable by law. (the law of “making sure I don’t make a fool of myself”). Enjoy!
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Last week we got a huge amount of snow. The street I live on is a really well maintained road for North Idaho and the plow trucks had been zooming uo and down the road to keep it clear. Still, this did not prevent some considerable snow pack to form on the road by the local traffic. It had been really cold during the snow fall and then it warmed up a bit to make the icy snow pack even worse. This thick layer of ice on the road usually goes away by itself but this time the County felt it need to bring out the big guns to scape it off.
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One of the things I’ve always wanted to record was the sound of the snow falling off the towering Fir trees here in North Idaho. For the last 15 years I’ve tried many times but the conditions were always terrible. There was usually too much wind or the trees were wet and dripping or it was just plain impossible to get clean recordings. Over this past Thanksgiving weekend the conditions were perfect. Over a 3 day period 18 inches of snow had fallen, it was really cold and there was no wind to speak off. Now all I had to do was figure a way to get the snow to fall off the trees.
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For the past few days it has been incredibly cold for this time of year in North Idaho. Along with this cold came some very strong winds and blowing snow from Canada. With temperatures at 1 degree above zero and a wind chill of -25 degrees below zero, recording was going to be a challenge. I had a chance to record some of this wind and snow over a two day period.
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This is the second installment for a series of blog posts following my recording of a new library I am releasing soon called Ultimate Fire. Last week I posted pictures and video of recording a traditional torch. This week shows me dumping various flammable liquids on a bed of coals that had burned quietly overnight.
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For what I hope is the final session for Ultimate Fire SFX I recorded some old fashioned torches. I had a minor goofball moment when the top of the first torch flew off and hit the side of the garage. All is well and I got some fantastic flame whooshes.
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Since I could not attend the AES show this year I had nothing to do over the weekend. Really? Nah. I decided the weather was just right to get some fire recording done. I will have a more in depth blog post in December but here is what is in the audio clip:
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Ultimate Mud

Sonic Terrain has published an article I wrote on the making of Ultimate Mud SFX Library.

Making of The Recordist’s Ultimate Mud SFX Library

Recording the Ultimate Mud SFX Library was quite an experience. I’ve always wanted my own mud splat or “Giblet” library. The term Giblet comes from working on fantasy type video games where monsters get slayed by the player and they explode into a bunch of pieces. Dungeon Siege 1 and 2 had a lot of these types of sounds. Back in 2001, I did record some mud, but I was so busy working on the game that it was a quick session just to get what I needed. So here I am in 2010 thinking about recording a brand new set of High Definition mud sound effects. After deciding that mud sounds were going to be my next project, I asked myself, “Where the heck do I record mud?” It just so happened that I had a mud bog on my ranch even though I did not realize it at the time… until I started planning.
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