Water. We have it in abundance here in North Idaho. When it’s moving, I go record it. The massive deep water lakes, the winding rivers, the spring snow melt run-off and the pipes that make sure it gets to where it’s going were recorded during the different seasons over the last few years. This sound effects collection is a close up and personal tribute to the amazing water sounds that can be heard here.
Here are some sounds of dumping large amounts of water from my JD tractor onto a concrete surface. When I prepared for the dump everything looked like a go and I would get some nice, big splashes but I soon found out the the tractor was not level so most of the water poured out from one side and not evenly. After some dirt ramp adjustments (With a shovel, Argh!) and some quick checking with my iPhone level App I was ready to go. Here is the thing: ready to go meant driving down a steep hill to my stream and hand filling the tractor bucket with over 200 gallons of water… with a five gallon plastic paint container. Then, slowly make my way back up the hill full of water and trying not to spill it all out. Once in position I let it rip.
This month I plan on blogging about more of the crazy stupid sounds I’ve gathered during my recording sessions in North Idaho and other places around the universe. This week I want to share a few ice and water sounds that are a little bit different.
Here are some sound effects from a session back in mid November at a small pond in the North Idaho mountains. I used a Sennheiser MKH-8040 and a SD-702 at 24-Bit 96K to record tossing small and medium sized stones onto a very thin layer of ice. Some broke through and splashed and some skipped and bounced across the recently frozen ice layer. We had just had our first deep frost of the season and I was curious if the pond up behind the ranch had started to freeze over. During the winter this pond is not easily accessable by car because of the steep road that leads of the mountain so I figured I better get up there while I still could. Feel free to download the 24-Bit 48K sound file at SoundCloud. Enjoy! -Frank
Please keep in mind though that these sounds available for free still fall under the same license agreement that governs the sound effects libraries for purchase on the website.
This work is made under license. By accepting this work, you agree to the following terms and conditions. Your use of this work is limited and restricted solely for the purpose of synchronizing recordings there from in timed relation with films, training or marketing presentations, radio and television presentations or commercials, and any other multimedia, audiovisual or computer generated displays, programs or presentations. Neither you nor anyone else may make any copies of any of the recordings on this work, except as may be designated to a single stand alone workstation for the purpose of specific audio and/or visual synchronization at your own facility. Transfer, copying or duplication of the work in whole or in part for any other purpose is expressly prohibited unless specifically authorized in writing by The Recordist. Transfer of one or more sounds to any format allowing network or remote access by two or more end users requires a Multi-User License. Contact The Recordist for details. In the event of a breach of these terms, action may be taken against you directly by the owner of the copyright.
Ahhhh… water, the essence of life. It also makes some great sounds when you throw large objects and generally mess around in it.
Near the mountain rock quarry is a fairly large pond. Between rockslide recording sessions I would venture over to this pond and see what I could record. Large stones were nearby so I started with tossing them into the pond. I got some great big splashes with large bubbling as the rock sunk to the bottom. I also found some smaller rocks and sticks and whipped them past the mic and into the water. Later on, I brought up different sized buckets and proceeded to scoop, pour and spill water onto itself and on the rock bed at the edge of the pond.
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