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The Recordist Article 2013

Posted: Sunday, December 29, 2013
By DAVID GUNTER Feature correspondent for The Daily Bee

SANDPOINT – Frank Bry hears things. It’s his job, actually. Where most of us might detect a twig breaking underfoot — if we notice it at all – Bry’s ears snap to attention, fully alert to the myriad ways a twig can be broken and how it might sound from dozens of different angles.

For Bry, the crack of ice on a frozen lake is only an overture to the symphony that follows. It might be a deep-bellied echo from the depths below, or a sparkling chorus of bubbles rising up to answer the initial fracture, but he hears every note, registers every subtle aspect of the soundscape.

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My Exclusive Q and A with Designing Sound

“The Recordist”, an Independent SFX Company by Frank Bry [Exclusive Q&A]

Originally Posted on Designing Sound by Miguel on Thursday, August 5, 2010

Frank Bry is a sound designer and recordist who has worked on several game titles such as Dungeon Siege Series, Supreme Commander Series, Metroid Prime Series and more. He also likes to record sound effects and has an incredibly amount of sounds in his library.

Today I’m going to talk about his company, called The Recordist, a place where Frank deliver sound effects since 1999. He has a lot of different packs and all kinds of sounds, and lately he is releasing “Ultimate collections”, big packs of hi quality sound effects on a very affordable price.

His catalog has different categories, including a standard packs Read more

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Breaking The Sound Barrier

Breaking The Sound Barrier: Local sound designer has a big effect on entertainment

By BEN SILVERMAN
Staff writer for the Bonner County Daily Bee

July 8, 2001 SANDPOINT IDAHO – If you can, imagine the movies, television, or even video games without sound. Not just the sound of dialog or the musical score, but also every squeak, bump and sound effect that brings a production to life.Thanks to Sound Designer Frank Bry, we don’t have to live in silence.

Bry uses portable digital recording equipment to capture sounds from every imaginable source – including a stealth bomber taking off, the trickle of a mountain stream or the ring of an antique phone – and adds them to his vast library of more than 30,000 recordings.

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