The Story Behind Ultimate Rockslide SFX Library

There has not been a video game that I have worked on that didn’t need rock sound effects. Whether it was stuff blowing up, melee impacts, giant footsteps, or castles crumbling, I was always looking for tons of rock source recordings.

I started recording rocks in 1993 with a portable Panasonic SV-255 DAT recorder at 16-Bit 48kHz. By the end of the decade, I had acquired hundreds of rock and dirt material recordings. It was a good thing too, because they came in very handy for my video game sound design. You can hear some of them on major CD libraries.

Needless to say, I love rocks. When I made the transition to high definition audio I wanted to start all over again. So, in early 2007, I embarked on a rock recording journey that ended with the completion of my Ultimate Rockslide Sound Effects Library.

Sometimes recording was very dangerous and on occasion I was foolish enough to go out alone and push boulders off the top of blasted out mountain tops. But all is well, and I only ended up with sore arms and legs and minor scratches.

I hope you enjoy using these rock recordings in your productions as much as I enjoyed recording them. Long live Rocks!

Check out the library and full audio demo here.


Ultimate Rockslide

OK, now for the big ones… push!

Ultimate Rockslide

Dangerous sharp rocks in the blasted area

Ultimate Rockslide

Excavator dropping a boulder

Ultimate Rockslide

Throwing rocks down a steep dirt road

Ultimate Rockslide

Softer rocks that break apart when falling

Ultimate Rockslide

Small rockslide debris and shale

Ultimate Rockslide

Dropping and cracking rocks in my foley pit

Ultimate Rockslide

An oldie but a goodie from a North Idaho quarry in 1997 with ridiculously long hair

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