As I am making the Ultimate Mud SFX Library I’m always trying to come up with new ways to create unique mud sounds. So far I’ve used my feet, shovels, my hands, buckets and logs. I decided one day last week to go bigger and better (hopefully) so it was time to get the JD tractor going and see if I could dump some mud.

It had just rained heavily for 3 days straight and my mud bog had filled back up with quite a bit of water. Perfect! It was a challenge to get the John Deere down into the mud but once I did I filled the tractor bucket by hand full of very wet mud. I raised the bucket up and proceeded to slowly dump out the water and then the mud. So far so good, I got some fairly big mud splats and splashes.
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I’ve always had the strangest luck, fate, universe is looking out for me kind of thing going on my whole life. I’m going to take a trip down memory lane here in this blog post and then jump forward to today.

Then:

Back in 2000 I had a good friend who had just purchased a defunct steam power plant in Seattle Washington call me up and say “You better get over here ASAP and record this place before I tear it down to build some apartments.” So, I jumped in the car and drove the 6 hours or so from Idaho to Seattle with my HHB PDR-1000 DAT machine and a AT-825 stereo microphone.
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Snow is another of the sound sources I’ve used quite a bit in the video games I’ve worked on such as Dungeon Siege, Neverwinter Nights and Demigod.

North Idaho gets its share of snow. Living here in the winter is fairly tough when we get lots and lots of snow but it also creates an wonderful opportunity to record some great snow sounds. We get all kinds of snow: slushy, icy, brittle, hard, soft, heavy, light, you name it. Over the last 5 years or so I’ve collected quite a bit of snow recordings at 24bit 96K.
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North Idaho gets its share of snow. Living here in the winter is fairly tough when we get lots and lots of snow but it also creates an wonderful opportunity to record some great snow sounds. We get all kinds of snow: slushy, icy, brittle, hard, soft, heavy, light, you name it. Over the last 5 years or so I’ve collected quite a bit of snow recordings at 24bit 96K. I’ve been recording snow since the DAT days and am totally amazed by the quality HD audio provides when recording snow.
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Here is another one of my blog posts on a Sunday afternoon even though I have more pressing things to do. This one is about my experience recording cars. I am by no means an expert in recording any type of vehicle. There are people way more skilled and experienced than I am but I’m fascinated by the sound of engines, pass by’s and the general motion of anything. I have never recorded from the perspective of “on the car” before and figured that it was time to give it a try.
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Since I had way more important things to do this Sunday morning I decided to set up the rig and record some large logs being dropped. These logs were on the lower part of the property and I have to eventually move them up closer to the barn so I can cut them to length, split and stack them in the shed. But, before that could happen they needed to be recorded, I only want to move them once.
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For a few years now I have been slowly building up a collection of wood based sound effects. I have recorded almost everything I could from gigantic trees falling and rotten stump rips to small branches breaking.

Earlier this year I found a busted up tree fort some kids must have built many years ago in the woods behind my house. A nearby dead tree had fallen right through the structure and split it in half and left all the wood laying on the ground. The wood had been there for many years and was very wet from all the forest debris building up. I salvaged as much lumber as I could and moved it to my open field so it could dry out under the summer sun.
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Here are some pics from my forthcoming “Mud” SoundBox HD. Enjoy the aroma!

Get ready for some spooge!!! Some of these sound like irritated midget mud spores on cocaine.
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August 14, 2010, Sandpoint, Idaho – Early Saturday morning I was out in the garden picking fresh raspberries and thinking about what I was going to do for the day when I heard this distant hum overhead. Then out of the blue, 3 bi-planes in formation flew very low over. I thought to myself “this is very strange way out here in the country” so I ran inside and searched the internet for any kind of air show event in North Idaho. I found The 6th annual Sandpoint Fly-In event was happening now.
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There has not been a video game that I have worked on that didn’t need rock sound effects. Whether it was stuff blowing up, melee impacts, giant footsteps, or castles crumbling, I was always looking for tons of rock source recordings.

I started recording rocks in 1993 with a portable Panasonic SV-255 DAT recorder at 16-Bit 48kHz. By the end of the decade, I had acquired hundreds of rock and dirt material recordings. It was a good thing too, because they came in very handy for my video game sound design. You can hear some of them on major CD libraries.
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